Tarkov glossary
Tarkov glossary
A quick reference for Escape from Tarkov raids, progression, items, economy and combat systems.
36 terms
PMC
Your main character. PMC raids use your own equipment and advance persistent progression.
#Scav
A separate raid character with random equipment and a cooldown between runs.
#Raid
A timed session on a location where players complete tasks, collect loot and try to extract.
#Wipe
A major progression reset associated with a large game update or testing cycle.
#PvP
The regular mode where human-controlled PMCs can meet and fight one another.
#PvE
A separate progression mode focused on fighting AI-controlled opponents.
#Extraction / Exfil
A location-specific exit used to leave the raid successfully; some exits have special conditions.
#Transit
A transition from one location to another without returning to the main menu.
#MIA
Raid status received when the timer expires before the character extracts.
#Run Through
An early extraction result when the raid did not meet the required time or experience threshold.
#Spawn
A position where a PMC, Scav, boss or other entity can appear in a raid.
#Found in Raid (FIR)
An item status awarded under specific raid conditions and used by quests, trading and progression rules.
#Quest chain
A sequence of tasks connected by prerequisites and unlock conditions.
#Daily and weekly quests
Time-limited operational tasks with generated objectives and rewards.
#Collector
A late-game Fence quest that requires many preceding quests and a collection of rare items.
#Kappa container
A large secure container awarded for completing the Collector quest.
#Trader loyalty level
A trader progression tier unlocked through player level, reputation and spending requirements.
#Scav karma
Fence reputation that affects Scav cooldowns, AI behavior and available benefits.
#Hideout
A personal base whose modules provide crafting, recovery and progression benefits.
#Stash
Persistent storage for equipment, currency and items outside raids.
#Secure container
A special inventory container whose contents are retained after character death, subject to item restrictions.
#Quest item
An item needed for a task; some quest items use a separate raid-only inventory.
#Barter
An exchange of specified items for another item instead of a direct currency purchase.
#Flea market
The player marketplace with access, listing and item eligibility rules.
#Value per slot
An item value divided by the number of inventory cells it occupies, useful when comparing loot efficiency.
#Armor class
A protection tier used as one factor when resolving ammunition penetration.
#Penetration
An ammunition characteristic indicating its ability to defeat armor.
#Damage
The base health damage associated with a projectile before situational modifiers.
#Recoil
Weapon movement caused by firing and affected by the weapon, ammunition and character skills.
#Ergonomics
A weapon handling characteristic that influences aiming and handling behavior.
#MOA
A measure used to express weapon accuracy; a smaller value represents a tighter group.
#Boss
A powerful named AI opponent with distinctive behavior, equipment and followers.
#Cultists
Rare hostile AI enemies associated with particular locations and conditions.
#Optical character recognition (OCR)
Technology that recognizes interface data in a user-initiated screenshot without reading game memory.
#Data revision
An identifier for the exact dataset version used to produce the information currently shown.
#Fallback snapshot
A bundled local data copy used when the primary online source is temporarily unavailable.
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