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BALANCE AND PERFORMANCE

Game version · 1.0.4.5

Patch 1.0.4.5: performance and the next weapon-balance pass

The patch continued performance work and made weapon-build tradeoffs more deliberate.

Date
Source
Official Battlestate Games patch notesOpen original ↗
01

Performance

Out-of-raid screens, animation, audio and post-raid flow were optimized. Updated player culling reached Lighthouse, Shoreline, Woods and Ground Zero.

  • The menu FPS cap is configurable.
  • Results depend on hardware and settings.
02

PvE and handling

Local PvE task progress now rolls back safely after an unexpected client shutdown. Left-shoulder handling around obstacles is less abrupt.

  • Quest progression is less likely to lock.
  • K/D now counts PMC kills only.
03

Weapon balance

Long barrels trade ergonomics for recoil control, handguards focus on ergonomics, and suppressors give less recoil benefit with a heavier ergonomics cost.

  • Many rifle families received base-stat changes.
  • Loud builds should be more competitive.