BALANCE AND PERFORMANCE
Game version · 1.0.4.5
Patch 1.0.4.5: performance and the next weapon-balance pass
The patch continued performance work and made weapon-build tradeoffs more deliberate.
- Date
01
Performance
Out-of-raid screens, animation, audio and post-raid flow were optimized. Updated player culling reached Lighthouse, Shoreline, Woods and Ground Zero.
- The menu FPS cap is configurable.
- Results depend on hardware and settings.
02
PvE and handling
Local PvE task progress now rolls back safely after an unexpected client shutdown. Left-shoulder handling around obstacles is less abrupt.
- Quest progression is less likely to lock.
- K/D now counts PMC kills only.
03
Weapon balance
Long barrels trade ergonomics for recoil control, handguards focus on ergonomics, and suppressors give less recoil benefit with a heavier ergonomics cost.
- Many rifle families received base-stat changes.
- Loud builds should be more competitive.